| Projects | ||
| 1.1.05 : Current | ||
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This is my current project at the ETC. I am part of a four person team trying to prove that complexity is not necessary for fun. We are a rapid gameplay prototyping team that take 4 to 7 days to experiment with a gameplay idea. Each person makes one game per cycle (creating all design, art, and code) and analyzes what is fun or isn't fun about the topic. Users are encouraged to try new things and "think outside the box". A more indepth description as well as the games themselves can be found on the project website : http://www.experimentalgameplay.com We were also seen in the Experimental Gameplay Workshop at the 2005 Game Developer's Conference. Please stop by and check out out continuing work. |
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| Electronic
Arts Human Resources (EAHR) |
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| 8.27.04 : 12.15.04 | ||
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The
second project in my ETC
career was a colaborative effort with Electronic Arts (EA)to create a
prototype interactive tool to teach EA employees about their employee
benefits. The prototype focused on teaching employees about their 401(k)
and Employee Stock Purchase Plan. |
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| Images: | ||
| ——— | ||
| 1.1.04 : 5.15.04 | ||
| My
first projectat the ETC
was to design and implement a video game prototype based
on the classic 1968 horror film Night of the Living Dead. George Romero,
the film's director, approached us to ask in the assisstance of bringing
the movie into a video game format so that the video game industry could
have a zombie game that is about more than just killing zombies. |
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| Images: | ||
| Movies: | ||
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