Projects
 Experimental Gameplay Project
1.1.05 : Current

        This is my current project at the ETC. I am part of a four person team trying to prove that complexity is not necessary for fun. We are a rapid gameplay prototyping team that take 4 to 7 days to experiment with a gameplay idea. Each person makes one game per cycle (creating all design, art, and code) and analyzes what is fun or isn't fun about the topic. Users are encouraged to try new things and "think outside the box". A more indepth description as well as the games themselves can be found on the project website :

http://www.experimentalgameplay.com

We were also seen in the Experimental Gameplay Workshop at the 2005 Game Developer's Conference. Please stop by and check out out continuing work.

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Electronic Arts Human Resources (EAHR)
8.27.04 : 12.15.04

        The second project in my ETC career was a colaborative effort with Electronic Arts (EA)to create a prototype interactive tool to teach EA employees about their employee benefits. The prototype focused on teaching employees about their 401(k) and Employee Stock Purchase Plan.
        I was lead designer on this project as well as an artist and scripter. We implemented the prototype in Flash, and the graphical interface was modelled in Maya by myself. I also scripted the GUI and assisted with user testing.

Images:


                              

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 Night of the Living Dead Game Prototype
1.1.04 : 5.15.04

        My first projectat the ETC was to design and implement a video game prototype based on the classic 1968 horror film Night of the Living Dead. George Romero, the film's director, approached us to ask in the assisstance of bringing the movie into a video game format so that the video game industry could have a zombie game that is about more than just killing zombies.
        I was lead level designer and environmental modeller on this project as well an a character rigger and animator. I was also an integral part of the gameplay, as was the rest of the team. I modeled the enviromental assets and used the Unreal Editor to build the level. We used the Unreal 2 Runtime Engine to bring this demo to fruition and finished in May of 2004.
        Please check it out on our website.


Images:


                              

Movies:

Walk cycle animation done for game protoype. I rigged and animated this within one day.
Download: .avi